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Mix-Media of cultural arts: primary method Sculpture

Daniel Hayton

Starting my journey into DMU's Fine-Art was to study my favorite interests of what makes my artwork look wonderful in a three dimensional state, when I've chosen my primary technique of of mixed-media of 3D animals in sculpture. For what I would produce from various materials used in handmade resources, assembling my prototypes in wooden skeletal figures followed in metal wiring giving them appearances unlike any we hasn't seen in our presence.

  • Studying hard from year 1 to year 3 to extend my talents of large scale sculpturing

  • Express my inspiration of vibrant colouring when giving my artworks many sorts of emotions of happy/joy

Being adaptable in plaster-works are about investigating inner depths of model-making most effectively in Taxidermy, working on the inside out of my figures as if I'm performing a mummification methods used in Egyptian eras to my own way of shaping. Once manipulated I can doodle paint my figures in cartoon effects only in hybrid base textures, since I had developed my first large scale figures both Blazing-Solgaleo and Grillaboom which allows me to examine on their original themes of Japanese's Netsuke-short translation Pokemon. Then to organize my phase 2 animals building a night-time forest like I'm turning my new background into Native-American alongside my new beasts with a slight twist in nocturnal theme as if something goes bump in the night like animals were active when the sun goes down and how I could create a masterpiece of a symbolic figure of a bat replica like a god of eternal night when moon is shown in my forest background.

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